I design brands that feel before they explain.
The Designer
I'm a graphic designer and surreal digital artist working where logic meets imagination — a background in computer science shapes how I structure a brand, and an instinct for the uncanny shapes how it feels.
My practice spans brand identity, art direction, and packaging design, but the thread running through all of it is restraint. I build systems first, then look for the one image or mark that justifies the whole thing existing.
Outside of client work, I make surreal digital art under arttrec — photo manipulation and dream logic pushed until it stops looking staged and starts looking remembered.
- Location
- United States
- Education
- Computer Science
- Focus
- Visual Communication / Computer Science
- Studio
- arttrec
I believe the best design speaks before you do. Every project starts with intent — a reason for every mark, every color, every pause in the layout — long before it starts with decoration.
Journey
A short, honest timeline — from a computer science classroom to a studio that makes brands and surreal art in equal measure.
What I do
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Identity Systems
Brand & Visual Design
Brand identity systems, logo design and logo suites, visual identity guidelines, campaign visual direction, poster and print design, editorial layout, packaging concepts, typography systems, and art direction across print and digital touchpoints. Comfortable owning a brand from concept through final rollout, translating a client brief into a cohesive visual language rather than isolated assets.
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Creative Practice
Surreal Art & Photo Manipulation
Original surreal digital art built primarily through photo manipulation — combining, distorting, and reimagining photographic elements into dreamlike, conceptual compositions. This is independent creative work distributed on Instagram and Behance, distinct from client branding projects, showcasing a personal visual voice built on composite imagery, dramatic lighting, and imaginative world-building within a single frame.
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Digital Experiences
Web & Interactive Design
UI implementation from design file to functioning interface, GSAP-driven animation and interaction design, and CMS-driven content workflows with Sanity for scalable, editable web builds. Bridges the gap between static design and live product — able to design a system and then build the site that delivers it.
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Production Skills
Design Execution
Adobe Photoshop, Illustrator, InDesign, and Lightroom, with 10+ years of hands-on production experience. Skilled at moving fluidly between vector-based brand assets and raster-based photographic work, applying advanced masking, compositing, and retouching techniques that underpin both client work and personal surreal pieces.
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Technical Foundation
Software Engineering
Desktop application development, core CS fundamentals (data structures, algorithms), and version control practices — a technical foundation supporting more ambitious, logic-driven creative-technical projects.